Hi Jesús (!),
Il 02/11/2011 12:42, Jesús Corrius ha scritto:
On Wed, Nov 2, 2011 at 11:52 AM, Carlo Strata<email@example.com> wrote:
Will win64 native build exist on 3.5.0 or at least 3.5.x releases?
Are we using the Microsoft Free Developer Tools like Visual Studio 2010
for Windows builds (win32 and win64 ones)?
No. You can't use the Free Developer Tools if you want to compile
everything, as some components require ATL, for example, which is not
supported in the Free Compilers. There are a few workarounds to this
and you can make it work, but the safest way is to compile LibO with
the Visual Studio Professional version if you want to distribute the
version. If you are just experimenting, it doesn't matter.
This is a pity! My question was only to point out the today situation
and our will...
We could think about it (win64 native build) like a GSoC project? Or like a
project to be financed by a local Community?
What's the real cause not to reach this waste Windows platform (win64)? We
could imagine a big data processing / simulation / ..., but also a more
efficient platform usage than WoW64...
The real causes is that is complicated and nobody is working on it, we
added compiler support (the shell extensions are using it), etc. but
some serious work has to be done in the C++/UNO bridges and other
bits. None of them are trivial.
But linux x86-64 (AMD64) C++/UNO bridges already exist, don't it?
Tor point us out the situation resulting from his studies and tests so I
think we are able to go on: to plain what, when and who...
I think that some problem fix may bring us to a good code change,
possibly updating his, sometimes ancient, choices...
We are human beings: we can change Things! ;-)
If your client is interested in this, he might consider funding the Win64 port.
If not me directly, may be I found someone who make it.
Have a nice evening,
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